- Experimento in Ghana launched in 2019
- Experimento implementation emphasizes “vocational orientation”
- Linking the methods of inquiry-based learning and computational thinking using the Arduino computing platform
- Focus on secondary school creates a starting point for vocational training and continuing education in science and technology
- Training for around 20 educators
- Around 1,600* children reached
* The number assumes that every instructed kindergarten or elementary school teacher shares the knowledge 5 times with one group or class, and a subject teacher shares it 5 times with two classes.
Focus on vocational orientation
From hairstylists to electricians, mechatronics technicians to cooks – many vocational career paths require prior knowledge of science and technology. For this reason, our deployment of Experimento in Ghana focuses on vocational orientation, which is anchored in the country’s national curriculum. However, without a clear link to real-life experiences, it is often difficult for teachers to demonstrate potential career paths and future opportunities to students. With support from experienced educators and people working in these fields, we developed an Experimento module for teachers that focuses on vocational orientation. This increases basic knowledge in preparation for later career choices and allows teachers to bridge the gap between scholastic STEM lessons and vocational training opportunities.
TVET clubs at junior high schools
The “Experimento Vocational Orientation” module is also being used with TVET clubs, which are being implemented in junior high schools to generate interest among young people for STEM and STEM professions. TVET clubs are a program from Ghana’s Commission for Technical and Vocational Education and Training (CTVET), an authority under the education ministry that is responsible for vocational education. As part of a cooperation between CTVET and Siemens Stiftung, teachers are trained as TVET club multipliers. They gain expertise in subjects such as renewable energy and climate change education, or computational thinking and electronics. The program utilizes the open-source computing platform Arduino.