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STEM Make@thon

STEM Make@thon: A creative problem-solving challenge

Concentrated innovative spirit: The top teams of the first Make@thon “Future of Food” onstage with representatives of Osnabrück University, Siemens Stiftung, Siemens Professional Education and the YouTuber and STEMfluencer Jacob Beautemps.
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Focusing on the Sustainable Development Goals: At the STEM Make@thons, students work independently in small groups to find creative and scientific solutions.
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For one week, the participants work in small teams to find joint solutions to the respective topics.
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In the innovative premises of STEAM Hub Siemensstadt Square, participants have access to 3D printers and experimentation sets, among other things, to make prototypes of their products and solutions.
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The idea finding process is all about having fun with science.
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How do I convince others of my idea? The teams prepare a presentation on their concept, which they then share in plenary.
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That's another way to do it: If someone can't be on site, they can showcase the project digitally via stream.
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Creativity on all levels: Video presentations bring the concepts to life.
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The winners of the Make@thon “Future of Food”: Team Mensahelden developed the idea of a "Mensascanner" (engl. “cafeteria scanner”) that playfully helps primary school pupils learn about health and sustainable nutrition.
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The winners of the Make@thon "Mobility of Tomorrow": Team K.E.R.S wants to use technology from motorsport to make cycling more attractive – through mechanical elements that use the energy of the braking process to accelerate.
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How can we reduce plastic waste, change the diet of the future or improve mobility? To address these and many other pressing questions, students in grades 9 to 13 participate in an exciting and innovative format in STEM Make@thon. Highly enthusiastic students got together in teams to work on solutions. The outcomes: Development of an app, the construction of a sensor or the founding of a small start-up. The students demonstrated a vast amount of creative thinking and problem-solving skills by learning and designing together.

During the kick-off event, the participating students will learn about the task. They enter into an exchange with various stakeholders in Siemensstadt Square and join several inspiring workshops, lectures, experiments and other exciting formats such as escape rooms and experimental settings to stimulate their solution ideas. Afterwards, the teams develop their own proposed solutions under the guidance of the University of Osnabrück. The “Problem Solving Challenge” is rounded off by a final event where the best ideas are acknowledged and rewarded.

After the first Make@thon “Future of Food” at the end of May 2022, the second Make@thon “Mobility of Tomorrow” took place from 22.09 – 01.10.2022. Further challenges are already being planned.

STEM Make@thon "Mobility of Tomorrow"

The second Make@thon “Mobility of Tomorrow” from 22.09 – 01.10.2022 was on the topic “Our mobility is constantly changing but is it moving forward?”.

Despite all the progress made to create a bicycle network in inner cities and the optimization of traffic lights, long traffic jams are still an everyday occurrence, emissions pollute the air we breathe, and cyclists are exposed to dangerous situations on a daily basis. We were impressed by the young people’s ideas on how individual mobility can be better designed, made fairer and more sustainable for everyone. Christoph Biemann from “Sendung mit der Maus” and Philip Häusser from Phils Physics joined the event.

  • 1st place: Team K.E.R.S with the K.E.R.S. Bike An idea already known from motor sports is intended to make cycling more attractive to more people: With the “kinetic energy recovery system” (KERS), which is transferred to the bike with mechanical elements, the energy of the braking process can be used for starting at traffic lights or on hills. An e-bike without E – efficient and without power consumption.
  • 2nd place: Team A6 with TECT

    The ninth graders designed a turbine model for ICE trains. The idea is for electrically powered ICEs to generate electricity to recharge their batteries. The turbines are made of aluminum and operate via wind power. An eye-catcher at the awards ceremony: The team visualized the solution in a 3D print.

  • First place 3: Team Nussbeiser with e-vessels

    Nordhorn, a German city with many waterways and with many idle ships. Equipped with e-motors, these ships should act as water buses and generate alternative routes. This could relieve traffic in the city center, in conjunction with an attractive tourist offer. The idea was presented digitally via a live stream – the city is already interested.

  • Second place 3: Team Maximilian Lüthn with Schmaut

    Based on artificial intelligence, a toll system is designed to reduce particulate pollution on inner-city streets in Berlin: It records license plates when cars enter heavily polluted streets and calculates a protective toll – in German “Schutz-Maut”, or “Schmaut” for short. The proceeds go to environmental projects that can improve air quality. A special feature is that the AI measures the time spent on the roads, so that a detour via less polluted roads is also included in the toll.

  • Inspired by the young people’s inventiveness, the jury spontaneously granted two creativity awards:

    Team The LADS with Overengineered Trash: Using an electric trash can that locks when full to attract fewer wild animals to the city and thus reduces wildlife accidents. Desired side effect is to contribute to the e-charging network.

    Team Techies with their “Swing model”: The kinetic energy generated on playgrounds when, for example, swings or merry-go-rounds turn is to be fed into energy for a city’s power grid by means of a mechanical construction. Here, too, it could be used as an e-charging station.

STEM Make@thon "Future of Food"

Who better to develop creative ideas for the future of food than the people who will actually shape them and make them a reality? The STEM-Make@thon “Ernährung der Zukunft” (Future of Food) brought 60 pupils together at Siemensstadt Square to develop specific food-focused ideas capable of satisfying stomachs while also protecting the climate.

At the awards ceremony at STEAM Hub Siemensstadt Square, the top teams presented their inventions to the audience and the jury, made up of representatives of Osnabrück University, Siemens Stiftung, Siemens Professional Education and the YouTuber and STEMfluencer Jacob Beautemps.

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Platz 1: Team „Mensahelden“ mit „Mensascanner“
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Platz 2: Team „Base“ mit „Greenplay“
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Platz 3: Team „D-Squad“ mit „Wormmeal“
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  • 1st place: Team “Mensahelden” with their concept, “Mensascanner” Codes on cards with different foods can help primary school pupils to understand the nutrients that foods contain and the benefits different nutrients provide for them and their environment. When used in educational settings, the Mensascanner is an excellent introduction for primary school pupils as they start to learn about food and nutrition. This helps to establish healthy and environmentally sustainable eating habits at a young age.
  • 2nd place: Team “Base” with their concept, “Greenplay”

    Greenplay combined the digital world with education. Users of the app enter information about the daily food they consume to find out the amount of water, land and CO2 equivalents consumed. With the score of their food, users compare each other and compete with each other. Additional points can be collected through “one-week meat-free”. The goal is to encourage people to eat a climate-friendly diet.

  • 3rd place: Team “D-Squad” with their concept, “Wormmeal”

    In Asia, insects are already a widespread and prized source of protein and vitamins. By contrast, in Europe insects are still treated with disgust. Wormmeal has set itself the goal of establishing insect-based foodstuffs in Europe by producing everyday products from mealworms.

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1st place: Team "Mensahelden" with "Mensascanner"
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2nd place: Team "Base" with "Greenplay"
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3rd place: Team "D-Squad" with "Wormmeal"
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