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STEM Make@thon

Creative ideas for the future of food

The top teams onstage with representatives of Osnabrück University, Siemens Stiftung, Siemens Professional Education and the YouTuber and STEMfluencer Jacob Beautemps.

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Changing our eating habits is an important factor in ensuring sustainable use of resources and fair access to food for all. The pupils participating in the Make@thon cooked up some creative ideas..

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A group of 60 pupils worked in small groups to develop collective solutions during the week-long event.

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From biochemistry to design to economics, the Make@thon drew on knowledge and expertise from every discipline.

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The winning team, Mensahelden, presented their idea: “Mensascanner” – a playful way to help primary school pupils learn about health and sustainable nutrition.

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Team D-Squad hope to make mealworm-based foods attractive on the European food market.

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Who better to develop creative ideas for the future of food than the people who will actually shape them and make them a reality? The STEM Make@thon “Ernährung der Zukunft” (Future of Food) brought 60 pupils together at Siemensstadt Square to develop specific food-focused ideas capable of satisfying stomachs while also protecting the climate.

During the week-long event, the tinkering teens grappled with the topic in small, independent groups. Even before the event, a series of Train-The-Make@thon workshops took place, ranging from “How can I develop a scientific basis for my ideas?” to “How can I turn my idea into a start-up?”. The pupils also benefited from daily talks from experts in different fields, casting light on the topic of food from various perspectives.

The Make@thon is an activity supported by Siemens Stiftung as part of the STEAM Hub Siemensstadt Square project and is implemented by Osnabrück University. At the awards ceremony at STEAM Hub Siemensstadt Square, the top teams presented their inventions to the audience and the jury, made up of representatives of Osnabrück University, Siemens Stiftung, Siemens Professional Education and the YouTuber and STEMfluencer Jacob Beautemps.

The winners:

  • 1st place: Team “Mensahelden” with their concept, “Mensascanner”
    Codes on cards with different foods can help primary school pupils to understand the nutrients that foods contain and the benefits different nutrients provide for them and their environment. When used in educational settings, the Mensascanner is an excellent introduction for primary school pupils as they start to learn about food and nutrition. This helps to establish healthy and environmentally sustainable eating habits at a young age.
  • 2nd place: Team “Base” with their concept, “Greenplay”
    Greenplay kombiniert die digitale Welt mit Bildung. Nutzer*Innen der App tragen täglich ihre Lebensmittel ein und erfahren, welchen Wasser-, Flächen und CO2-Äquivalente Verbrauch. Mit dem Score ihrer Nahrung vergleichen sich Nutzer*innen gegenseitig und treten in Wettbewerb miteinander. Über Events, wie etwa „eine Woche fleischfrei“ können zusätzlich Punkte gesammelt werden. Ziel ist es, Menschen zu einer klimafreundlichen Ernährung zu bewegen.
  • 3rd place: Team “D-Squad” with their concept, “Wormmeal”
    In Asia, insects are already a widespread and prized source of protein and vitamins. By contrast, in Europe insects are still treated with disgust. Wormmeal has set itself the goal of establishing insect-based foodstuffs in Europe by producing everyday products from mealworms.

What does the future of food look like? The winning teams present their ideas.
© Siemens Stiftung

The next Make@thon is scheduled to take place in the last two weeks of September at the STEAM Hub Siemensstadt Square and will once again be implemented by Osnabrück University.

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