Werte Experimentiermaterialien
With the Experimento program, children learn in a research-based manner and explore values-formulating questions.

To enable children between the ages of 8 and 13 to explore values-promoting issues while conducting experiments, Siemens Stiftung has worked closely with its partners to systematically augment its international educational program Experimento in two ways.

With the help of experts from the Ludwig-Maximilans-Universität München, two values-developing methods have been added to the experimentation phases of Experimento | 8+: pulse techniques and the use of case studies involving dilemmas. Both methods are designed to encourage children to discuss and reflect on values-related behavior. A link between scientific and technological knowledge and values-developing activities is established through learning-process-related values like team orientation, tolerance and reliability as well as through object-related values like solidarity, environmental awareness and sustainability. These areas can be easily applied to the topics of energy, environment and health that are also addressed in Experimento. Values such as assumption of responsibility, self-initiative and openness are promoted on both a learning-process and object-related basis. To transmit the values of assumption of responsibility and self-initiative, students create a simple electrical circuit for instance. In this process, they also learn to use the resource energy consciously and wisely.

Siemens Stiftung is taking a relatively new approach with its partner the Fraunhofer Institute. The Gamification Department of the Fraunhofer Institute for Digital Media Technology has drawn on the principles of Experimento | 10+ and developed a computer game for the program. It is closely oriented towards two experiments and thus can be easily incorporated into classroom instruction. Digital games are primarily designed for entertainment purposes; however, they also possess tremendous potential as learning tools. Game playing is linked to a high level of intrinsic motivation that increases the overall learning success. We apply this fact to our values-development work. The game focuses on dealing with dilemmas. These situations do not just help young people learn about which principles exist in life and which ones are most important for every individual. Rather, questions are also raised about values and norms themselves, in addition to testing and reflecting upon the applicability thereof in everyday life. In terms of communicating long-term values, children should learn to consider the pros and cons of arguments, to think critically and to strive to view issues from different perspectives. In this regard, the work with dilemma stories, combined with selected hand experiments in Experimento | 10+ (environment), create an opportunity to encourage reflection and, above all, an understanding of responsibility.